The Peacekeeper Elite League is the highest level of eSports competition for the videogame Peacekeeper Elite – the localized title of PUBG Mobile in the Chinese market. And while esports is a burgeoning market in the live production world, the production costs across these performances have traditionally been high due to the need for dedicated, on-site staff and expansive cable runs connecting many different video and audio feeds.
To mitigate this challenge, VSPN – a co-organizer of the Peacekeeper Elite League – recently experimented with a new way to host its events by relying on Audinate’s Dante for broadcast audio over a vast geographic distance.
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“I don’t get excited about a lot of things in technology,” Burrell said. “But when I rebuilt my setup using Dante I got really excited. It offers some incredible flexibility and, at the same time, just melts away into the background to allow for creativity to take place. I switched over to Dante in the spring of 2019 and the timing has been perfect. Everything I use is Dante now, and over the past year that has been incredibly important.”